﻿namespace KBEngine
{
    public struct Vector4
    {
        public float x;
        public float y;
        public float z;
        public float w;

        public Vector4(float x, float y, float z, float w) { this.x = x; this.y = y; this.z = z; this.w = w; }
      
        public override string ToString()
        {
            return string.Format("({0:F1}, {1:F1}, {2:F1}, {3:F1})", x, y, z, w);
        }
    }
}
